Sunday, October 31, 2010

 This last week we started a new project, drawing perspectives of the human face. I chose to start off my 3 drawings with the "unique angle" drawing challenge myself. I wanted to incorporate a lot of the skull knowledge into the drawing instead of just relying on only what I was seeing. There were several sketch layers in graphite that were erased in order to feel like I was moving in the right direction. I was a little restless doing so, because spending so much time and still not having the drawing look like a drawing of the actual subject makes it hard to see the process coming together.

Also, I made sure to focus on accentuating the subtle parts of the face. For instance, when drawing the nose and lips, I would exaggerate some of the features in a somewhat cartoon fashion, but when stepping back from the drawing, they seemed to compliment the overall figure and give it a non-flattened appearance...something I struggle with often. 

Wed. we had advisement day, which was a chance to sit down and talk with not only my adviser, but the professor grading my Digital Painting Independent Study. To wrap things up for the class, I was going to do a nature drawing, with fantasy overtones (which aren't implemented quite yet). I wanted this one to feel less controlled and more fluidly lifelike than any of my previous digital works, so I've spent a lot of time experimenting with brushes, rather than just working only with those that I know and love. Pictured is my kind of base layer that sets up the objects and colors roughly. I want to create the image of an oasis that is being threatened by some unnatural force, which is where the fantasy elements will come in. It'll be interesting to see what I can learn from this process.

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